Assign Zone Elites and balanced Common Dungeon teams before starting. For Goblin Leader, stop the healing adds; for Eddga, agree on the Smoke and Wolf plan; for Baphomet, coordinate clone kills. Confirm the event window in your server's panel before publishing the guild schedule.
Prepare RTNW Polarity Zone with a boss-mechanic checklist, Zone Elite assignments, dungeon rules, and schedule checks for Goblin Leader, Eddga, and Baphomet.
August 28 update: added a boss-callout table and a server-clock check. These are planning notes, not confirmation of a new boss-balance patch.
Quick guide summary
| Reference window | Sunday 12:00–21:00; confirm the server panel and its time zone |
|---|---|
| Duration | 90 minutes after guild management starts it |
| Eligibility | Guild age 48h; member tenure 12h |
| Dungeon bosses | 3 bosses, 5 minutes each |
| Star Dungeon | 1★–3★; Zone Elites only |
| Auction | Starts 5 minutes after event ends |
Boss mechanics: the callouts to agree on first
| Boss | Main coordination check | Assign before the pull |
|---|---|---|
| Goblin Leader | Stop adds reaching the boss; respond to the spear mark together. | Four corner groups, add coverage, and one caller for the marked player. |
| Eddga | Prepare Smoke and use one agreed Wolf strategy. | A Wolf handler and a caller for the ring-of-fire response. |
| Baphomet | Balance clone HP and coordinate their defeat. | Clone damage groups and a stop-damage / finish call. |
Check the server clock before scheduling
The reference opening window in this guide is Sunday 12:00–21:00. Its time zone has not been independently confirmed for every SEA server, so do not assume those numbers are your phone's local time.
Have an officer check the in-game event panel, then publish the server, time zone, local start time, and meeting time together. Recheck after maintenance or a schedule notice. The 90-minute run begins when management starts the event, not when individual members log in.
Event window, eligibility, and rewards
The reference schedule allows guild management to start Polarity Zone on Sunday between 12:00 and 21:00; confirm the current window and time zone in the event panel. Once started, the event lasts 90 minutes. Open it during the guild's peak activity period because the number of Common Dungeons depends on how many members are online.
The guild must be at least 48 hours old, and a player must have belonged to that guild for at least 12 hours.

- Boss clears award better rewards at higher difficulty.
- The Guild Auction begins five minutes after the event ends, and dividends are shared among participants.
- High-difficulty dungeons provide direct loot, while more Common Dungeon clears increase the guild's total auction pool.
- As a planning example, 150 online members can open four Common Dungeons.
Star Dungeons and Common Dungeons
Do not begin an Elite attempt on a lower star level merely to be safe. Once a lower difficulty is completed, that Elite cannot return to attempt a higher reward tier. A failed or abandoned attempt can be retried, and guild management can reduce the difficulty during an Elite challenge.

| Dungeon | Who can enter | Attempt rule | Best practice |
|---|---|---|---|
| Star Dungeon (1★–3★) | Members appointed as Zone Elites | One challenge | Start at 3★ for the best reward opportunity; management can lower difficulty if necessary. |
| Common Dungeon | All eligible members, including Elites | One challenge; boss reward claimed once per player | Move stronger members between groups so every dungeon can complete and more players secure rewards. |
Battle flow and bonus phase
Use your strongest, most reliable groups for the limited Star Dungeon attempts.
Balance each party rather than stacking every strong player into one room.
Each boss has a five-minute limit. Failed stages can be retried.
A cleared Star Dungeon opens a three-minute rush. More monster kills raise guild points and the following week's reward bonus.
The auction begins five minutes after the event ends, so participants should remain available through the close.
Counter the boss before entering
Every boss has an Element, Race, and Size. Read the in-game Guide tab, then use attack-conversion ores, elemental ammunition, and appropriate cards. For Goblin Leader, Earth or Poison attacks counter its Wind element, while Medium-size and Humanoid damage cards add another layer of specialization.
Build the counter set before the guild starts the event. Changing cards and consumables after the timer begins wastes valuable attempts.
Goblin Leader: Wind, Humanoid, Medium

- Split the group into four corner teams. The boss plants flags and summons minions; minions reaching the boss restore a large amount of HP.
- Place ranged damage dealers along the minion routes. When using auto-battle, enable All Monsters so they do not ignore the adds.
- When a player is marked by the spear, nearby allies must move within roughly one meter to share the damage. Leaving the target alone can cause an instant elimination.
Eddga: Fire, Brute, Large

- Obtain the Smoke buff before entering the deadly ring of fire. Touch side Smoke Bombs or deliberately take Eddga's Smoke attack.
- Choose a Wolf strategy based on party strength. Strong groups can kill Wolves and burst Eddga during vulnerability; weaker groups can kite Wolves to a corner without killing them.
- Block projectiles from corner spawns. Kill Wolves before Wolf Forms because the Wolves grant the forms invincibility; then remove the forms to stop healing projectiles.
Baphomet: Shadow, Demon, Large

- Lower both clones evenly and defeat them at nearly the same time. The boss remains invincible while they live, and simultaneous kills apply a strong vulnerability effect.
- Keep moving through the three repeated pulls, then run outward before the large point-blank AoE.
- A lightning-marked player should move continuously without dragging the effect through teammates.
- Healers should save mitigation, shields, and burst healing for the five-wave storm and rapid large-area fire attacks.
Guild-management checklist
Open during peak attendance so the guild receives more Common Dungeons and enough people to fill them.
Name Zone Elites and Common Dungeon leaders before Sunday.
Post each boss's Element, Race, Size, consumable, and card recommendations.
Move high-power members to any Common Dungeon that is behind rather than allowing a failed room.
Begin with the highest realistic star level and lower only after the group proves it cannot clear.
Frequently asked questions
When can a guild start Polarity Zone?
The reference window is Sunday 12:00–21:00, but confirm the current schedule and time zone in your server's event panel. The event remains active for 90 minutes after management starts it.
Who can enter a Star Dungeon?
Only members appointed as Zone Elites can enter Star Dungeons, and each Elite has one challenge opportunity.
Can Polarity Zone difficulty be lowered?
Yes. During an Elite challenge, guild management can lower the difficulty. Attempt 3★ first because completing a lower tier prevents a later higher-tier attempt.
How do you stop Goblin Leader from healing?
Divide the party among the four corners and kill summoned minions before they reach the boss.
