Ragnarok: The New World Guild League battle between two guild teams

Guild Expedition Training Plan

Ragnarok: The New World Guild League Guide

A practical GVG playbook for registration, tier progression, battlefield roles, lineup planning, resource control, and late-match decisions.

Updated 9 min readGuild Events
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Learn the Ragnarok: The New World Guild League schedule, eight-tier promotion system, Main and Sub Battlefield roles, command skills, rewards, and GVG tactics.

Game data, balance values, schedules, and rewards can change after updates. Confirm the current in-game panel before spending rare materials or changing a developed build.

Quick guide summary

RegistrationMonday 05:00 to Tuesday 16:00
BattlesTuesday 21:30 and 22:00; Thursday 22:00 final
Main BattlefieldUp to 60 appointed vanguards
Battle length22 minutes
Tier count8 tiers, 8 guilds per tier
PromotionTop 2 move up; bottom 2 move down

Guild League schedule and eligibility

A guild becomes eligible as soon as it reaches Guild Lv.1. During the registration window, eligible guilds are automatically entered, so leaders should use the time before Tuesday evening to confirm vanguards, parties, and command roles.

Two Tuesday rounds—the preliminary and semifinal—are followed by the Thursday final. Treat all listed times as server time and verify the in-game event panel after major updates.

Guild League schedule and season reward interface
StageSchedulePreparation focus
RegistrationMonday 05:00 – Tuesday 16:00Confirm participation, assign commanders, and prepare the 60-player main roster.
PreliminaryTuesday 21:30Establish lane assignments and test resource flow from the Sub Battlefield.
SemifinalTuesday 22:00Adjust the roster and tactics from the first match.
FinalThursday 22:00Use the strongest balanced roster and a clear shot-calling plan.

Eight tiers, promotion, and rewards

Guild League contains eight divisions: Fearless Rookie, Hopeful Apprentice, Rising Hero, Vanguard Elite, Strategic Commander, Transcendent Master, Glorious King, and Supreme Champion. Each tier holds eight guilds, with stronger rewards at higher ranks.

At the end of the round, the top two guilds in a tier are promoted and the bottom two are demoted. Initial placement when the league opens is based on Guild Power ranking.

  • Supreme Champion rewards include 100,000 Guild Fund, Merit, and access to Guild Auction rewards.
  • Rare auction examples include the SSR red pet Rita, Advanced Gem Boxes, and Adventure Journals.
  • Base Lv.70+ participants can receive additional Oridecon, Elunium, and Sweep Tickets.
  • A Guild Auction does not activate when fewer than 20 members participated, and some lower tiers may not have auction items.
Check the in-game Guild League → Rewards panel for the current season. Reward pools and item availability can change.

Main Battlefield and Sub Battlefield roles

The event is won by coordinating two connected battlefields. The Main Battlefield is the visible 60-versus-60 GVG fight, while the Sub Battlefield supplies resources, buffs, command skills, and tower support.

The Main Battlefield uses a three-lane MOBA-style map. Each lane has outer, middle, and high-ground towers leading to the enemy crystal. Destroying the crystal ends the match immediately; otherwise the result is decided by the remaining battlefield state.

Guild League three-lane Main Battlefield map
The Main Battlefield uses three lanes, defensive towers, and a final crystal objective.
AreaPrimary jobWho should be there
Main BattlefieldFight enemy vanguards, pressure towers, control lanes, and threaten the crystal.Balanced frontline, supports, ranged damage, assassins, and mobile flank groups.
Floating IslandContest Doppelgangers at minutes 5 and 15 for buffs and resources.A coordinated burst group with enough support to secure or steal the objective.
Sub BattlefieldDefeat monsters, gather resources, disrupt enemy gathering, and support main-map structures.A mix of gatherers and medium-to-high-power fighters; not only low-power members.

Objectives, command skills, and victory-point priority

Doppelgangers appear on the Floating Island at the fifth and fifteenth minutes. The side dealing the most damage receives team buffs and resources, while the final hit counts as an extra 5% damage—making objective timing important.

Guild leaders, vice leaders, and commanders can spend resources on skills including Boost Morale, Breach, Hold Fast, Guard, and Endure. Mass Summon is initially available once, while another teleport can be purchased for 3,000 resources.

Guild League command skill panel
Spend command resources at moments that convert a push, objective contest, or defensive hold.
  • If neither crystal falls, the tiebreak priority is: Crystal HP remaining → surviving towers → total HP of surviving structures → enemy kills.
  • Use Hold Fast and Guard to delay an enemy push while side teams trade or take towers.
  • Use teleport for sudden lane swaps, tower pressure, or Doppelganger contests rather than routine movement.
  • Sub Battlefield resource control can compensate for a moderate combat-power disadvantage by accelerating morale and command skills.

How to build the 60-player lineup

Do not select the Main Battlefield roster by power ranking alone. A high-power group without tanks, healing, ranged pressure, and flank control can lose to a lower-power but better-organized guild.

Keep enough capable players in the Sub Battlefield to contest enemy gatherers and protect your own resource flow.

Guild League team fighting around a battlefield objective
  • Frontline: tanks and supports who can hold space and keep the main formation alive.
  • Backline: Archers, Mages, and Gunslingers for sustained pressure and safer tower damage.
  • Flank parties: a tank, support, and assassin or other high-burst mobile damage dealer.
  • Tower and lane-swap parties: ranged classes that can damage structures while repositioning quickly.
  • Sub Battlefield strike team: medium-to-high-power members assigned to steal resources and disrupt supply lines.

Offense, defense, and comeback strategy

Guild team pushing a defensive tower in Guild League
Identify the real win condition

Against a much weaker guild, a direct mid push can end the match. Against an equal opponent, protect crystal HP and towers while creating side-lane advantages.

Use side lanes when mid is stalled

Abandon an unproductive central fight long enough to trade one tower for one or two weaker side structures.

Create a dedicated flank group

Attack the enemy backline rather than adding more bodies to a congested frontline.

Coordinate with the Sub Battlefield

Time morale boosts and command skills with major pushes, boss contests, or defensive holds.

Protect a lead

Do not chase kills that expose towers or the crystal. Keep the structure advantage that decides the tiebreak.

Frequently asked questions

When is Guild League in Ragnarok: The New World?

Registration runs from Monday 05:00 to Tuesday 16:00, Tuesday battles begin at 21:30 and 22:00, and the final is Thursday at 22:00. Verify server time in the current event panel.

How many players enter the Guild League Main Battlefield?

Guild management appoints up to 60 vanguards for the Main Battlefield. Other guild members can participate through the Sub Battlefield.

How does Guild League promotion work?

Each tier contains eight guilds. The top two are promoted to the next tier and the bottom two are demoted after the league results are calculated.

What should the Sub Battlefield team do?

They gather resources, fight monsters, contest enemy supply lines, provide bonuses and command-skill resources to the Main Battlefield, and can support defensive structures.